Setting up the Runtime
Now that we've built Mono, gotten all the necessary files, and hopefully setup our project correctly, it's time to start coding! The very first thing we have to do is initialize the Mono runtime.
In order to properly initialize Mono we have to start by including mono/jit/jit.h
, and mono/metadata/assembly.h
. Once that's done we have to let Mono know where the .NET libraries are located. The function we'll have to call is mono_set_assemblies_path
. Keep in mind that the path provided to this function have to either be an absolute path (e.g D:\dev\Engine\mono\lib
), or a path relative to the current working directory (e.g mono/lib
).
So in my case it would look like this:
void InitMono()
{
mono_set_assemblies_path("mono/lib");
}
If you don't provide this path to Mono you'll see an error message printed in the console, it would look something like this:
I will say that if you don't provide this path, but you have a MONO_PATH environment variable that points to the correct folder Mono will attempt to use that path to located mscorlib.dll
.
Once we've told Mono where it can locate mscorlib we can actually start the runtime. We have to call mono_jit_init
in order to start the runtime, but you may notice that there's actually another function with a similiar name: mono_jit_init_version
, so what's the difference?
Well the difference has to do with what version of the runtime we use. By using the first function (mono_jit_init
) we're telling Mono to use the runtime version referenced by the first assembly that we load, meaning it will automatically detect it. If we use the second function mono_jit_init_version
we can specify the exact version of the runtime we want.
From my experimentation what function we use doesn't have much of an effect, and it's generally speaking safer to let Mono automatically pick the runtime version, so for this guide we'll be using mono_jit_init
. We must make sure to give this function a string when calling it, this string essentially represents the name of the runtime.
When calling this function we get a MonoDomain
pointer, it's important that we store that pointer since we have to manually clean it up later on. The interesting thing is that Mono actually stores this pointer internally as well, and according to the Mono developers it doesn't really make sense that we have to keep track of that pointer as well, but that's just the way it is, so make sure to store it somewhere.
void InitMono()
{
mono_set_assemblies_path("mono/lib");
MonoDomain* rootDomain = mono_jit_init("MyScriptRuntime");
if (rootDomain == nullptr)
{
// Maybe log some error here
return;
}
// Store the root domain pointer
s_RootDomain = rootDomain;
}
And that's the basics of initializing the Mono runtime. Naturally as we continue to develop our scripting engine further the initialization process will get more complex, but we'll cover the necessary parts when they're needed.
Now we're not quite done with the initialization, before we can load our C# assembly and start running code we have to create an App Domain.
Creating an App Domain
Mono makes it trivially easy to create a new App Domain, all we have to do is call mono_domain_create_appdomain
and give our App Domain a name. Remember to store the MonoDomain
pointer returned by this function somewhere, we'll need it later on. This process will become slightly more complicated in the future but for now we'll just modify our initalization function to look like this:
void InitMono()
{
mono_set_assemblies_path("mono/lib");
MonoDomain* rootDomain = mono_jit_init("MyScriptRuntime");
if (rootDomain == nullptr)
{
// Maybe log some error here
return;
}
// Store the root domain pointer
s_RootDomain = rootDomain;
// Create an App Domain
s_AppDomain = mono_domain_create_appdomain("MyAppDomain", nullptr);
mono_domain_set(s_AppDomain, true);
}
You may wonder what the second parameter of mono_domain_create_appdomain
is, well it allows us to pass a path to a configuration file. We won't be needing this so we can simply pass nullptr
.
Once we've got our MonoDomain
pointer we have to set our new App Domain to be the current App Domain, we can do this by calling mono_domain_set
and pass our domain. The second parameter simply indicates if we want to force our domain to be set as the current domain. In reality we could probably pass false
here since all that parameter does is forcibly set the App Domain even if it's being unloaded, but we'll just go ahead and pass true
.
Now that we've created our AppDomain we can finally start working towards running C# code from C++! All we have to do now is load a C# assembly, which we'll cover in the next section.