Peter Nilsson

I'm a

Posts

Finding Motivation

Posted on April 22nd, 2023

Motivation is a funny thing. I'm not great at finding motivation to actually work on my projects. But when it comes to doing professional work on e.g Hazel I have no trouble staying motivated.

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My Journey with Physics

Posted on January 17th, 2023

Physics is important. Both in real life and in games. Physics is also interesting, both in real life and in games.
Anyone who knows me is probably aware that one of my jobs at Studio Cherno is developing the physics engine in Hazel.

In fact that was how I first started working on Hazel, and how I got to know Yan. On September 11th, 2020 I made my first commit to the proper Hazel repository.
And that was the first commit that introduced 3D physics in the engine, because I had been put in charge of integrating the PhysX library with the rest of the engine.

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It's been a while...

Posted on January 14th, 2022

So it's been quite a while since I made my first post, in fact it's now a new year. So I figured I'd make a post talking about what's been going on since the start of December.

Why has it been so long?

So the biggest reason I haven't posted anything here since the end of November, and the reason why the blog has been offline every now and then is simply because of the energy crisis.
At the start of December my electricity price went from 0.4 SEK/kWh to 5 SEK/kWh. Now I know that for some people that's still cheap, and it's not super expensive considering what people in the south of Sweden pay, but considering where I live and what I earn from work per month I couldn't justify running the web server 24/7.

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Welcome to my Website!

Posted on November 28th, 2022

Welcome to my website! Here I'll most likely dump whatever random thoughts pop into my head (assuming it's related to programming).
I'll also be posting information about my projects under the "Projects" tab, so keep an eye on that tab!

FYI: Prepare from some severe ramblings. I was tired when I wrote this, in fact I haven't slept for over 24 hours as of me writing this scentence.

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